![]() But since they did, why did they feel the need to base it off of 5E instead of coming up with a distinct d20 system the way Paizo did with PF? What I want to know is, why did they do this? They could have just codified some of the variant rules that came out in TCoE and made heritages and backgrounds, and included drop-in rules for exploration and updated monster stat blocks without going to the trouble to make a completely new system. Essentially it is its own game, using the same concepts and conceits 5E has as its base. But what I'm understanding so far is that LU is 5E with some PF2E concepts added in, and that it would be hard to pull in some elements of LU into 5E without just using LU. ![]() I came across Level Up: Advanced 5E yesterday, and I looked into it a bit, as well as reading this reddit review from u/MC_Pterodactyl and the Play to See What Happens blogpost on it.
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